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<title>SkyGameEngine2d: 成员列表</title>
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   &#160;<span id="projectnumber">0.2</span>
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<div class="title">GameWorld 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_game_world.html">GameWorld</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Application</b> (定义于 <a class="el" href="class_game_world.html">GameWorld</a>)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#ae01f4834612ad2b0dba5bf00f6d1c5a8">drawScene</a>()</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>end</b>() (定义于 <a class="el" href="class_game_world.html">GameWorld</a>)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a3d4b726e3b4a6d3bc95dfd80e2ac4974">EngineState</a> 枚举名称</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a681994123c12833d43c957d6cfb33765">GameWorld</a>()</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a9e54054c8351d47b1c90f3a8894615ef">getActionManger</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a33d61ab6598ea258a220701bd757adb0">getApplication</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#acfe05d2afbadbccb49fa66b6f73138f9">getAppView</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a4d8de8103221ae9886354880b7b7da47">getAudioManager</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a134f9856512d8b2186cc7bec154ed16c">getD3dInterface</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a72d4dc7ec6415bb55ecedd4e5b816b9e">getDefultSpriteFrameCache</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a934ed5d29cc6175782d31315ce542bd5">getEventManager</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_singleton.html#ac7b8bd773889a70952cd00654e43bbe8">getInstance</a>()</td><td class="entry"><a class="el" href="class_singleton.html">Singleton&lt; GameWorld &gt;</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#ad5fb87e34596270d190886f1b8838d60">getRenderInterface</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a8c28e613016e2a296c9d0f5253daad3e">getRunningScene</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a3b8918d1404bfeb47e582965c9b7d9dd">getScheduler</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a7e569ca0cf97e9cb88239acdb17fb24c">getTextureCache</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#af115eb27a3c33aca6bae6c78551a30de">getTimeScale</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a106b951aadda7e84451a14dfb4bcfbe1">getUiCore</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a54d9257ebcaef7d3b4896b77864fe531">getWorldState</a>() const</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>init</b>(IDirectRender *d3d, IRender *render, IApplicationView *app_view, Application *app) (定义于 <a class="el" href="class_game_world.html">GameWorld</a>)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>mainLoop</b>(double dt) (定义于 <a class="el" href="class_game_world.html">GameWorld</a>)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>NonCopyable</b>()=default (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>NonCopyable</b>(const NonCopyable &amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>NonCopyable</b>(NonCopyable &amp;&amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator=</b>(const NonCopyable &amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator=</b>(NonCopyable &amp;&amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a2966d90a6d75995a8e0ceb70b04f85eb">popScene</a>()</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a282f0ac18f0e3546373f9202a97021a5">pushScene</a>(const std::shared_ptr&lt; Scene &gt; &amp;scene)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>renderScene</b>() (定义于 <a class="el" href="class_game_world.html">GameWorld</a>)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a067776c1b636e05b5e166505df48afb7">replaceScene</a>(const std::shared_ptr&lt; Scene &gt; &amp;scene)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a656fd1fe2d2eb871ec2c479e2b3b84a7">setEnableDebugWidget</a>(bool enable=true)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#af477d77aabdaf6b9ed15ed0446bfef2d">setTimeScale</a>(float scale)</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_world.html#a38c9edb6b2cd2fc3400a61f34e432a8a">start</a>()</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_world.html#a522631cd4ab9534c5b09af09d8a82c9b">~GameWorld</a>()</td><td class="entry"><a class="el" href="class_game_world.html">GameWorld</a></td><td class="entry"></td></tr>
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